Difference between revisions of "Dmuse"
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* [[Dmuse: Color and upper-ASCII codes | Color and character byte codes in Dmuse text files]] | * [[Dmuse: Color and upper-ASCII codes | Color and character byte codes in Dmuse text files]] | ||
* [[Zbex programming language]] | * [[Zbex programming language]] | ||
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+ | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">{{Zbex chapter list}}</div> | ||
* [[MuseData file specification]] | * [[MuseData file specification]] | ||
Revision as of 04:45, 13 October 2010
Dmuse is an Integrated Development Environment for text editing/processing and graphical music notation rendering of MuseData, with a built-in interpretive programming language called zbex.
Dmuse User Guide
- Overview and history of Dmuse
- Downloading and installing Dmuse
- File organization and init file for Dmuse
- Getting started with Dmuse
- Text editing capabilities of Dmuse
- Running zbex programs in Dmuse
- MuseData file organization
- How to print a score in Dmuse
- How to print instrumental parts in Dmuse
- How to create a score in Dmuse
- How to create instrumental parts in Dmuse
- How to enter music with a MIDI keyboard
- How to create MIDI files from MuseData
Dmuse Reference Manual
- Dmuse Keyboard command list
- Dmuse INIT file
- Dmuse Menu bar
- Resident file manager
- Color and character byte codes in Dmuse text files
- Zbex programming language
- Introduction
- Zbex programs in files and in other Dmuse windows
- Properties of Zbex
- Zbex utility programs
- Variable declaration statements
- Assignment statements
- The run and stop statements
- Input and output
- Comments
- Subscripts
- Program control (loop, if, goto)
- Relations
- Functions
- Procedures
- Tables
- Handling directories
- Special variables and labels
- Instructions for debugging
- Conditional compiles and other features
- Controlling the text display with putc
- Graphics
- MIDI instructions