Difference between revisions of "Dmuse"
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* [[Dmuse: init file | Description of the <i>init</i> file read by Dmuse at startup]] | * [[Dmuse: init file | Description of the <i>init</i> file read by Dmuse at startup]] | ||
* [[Dmuse: Key commands | Keyboard command list in Dmuse]] | * [[Dmuse: Key commands | Keyboard command list in Dmuse]] | ||
− | * [[Dmuse: | + | * [[Dmuse: Menu bar | Description of the Menu bar]] |
+ | * [[Dmuse: File manager | Resident file manager commands]] | ||
* [[Dmuse: Color and upper-ASCII codes | Color and upper-ASCII codes in Dmuse text files]] | * [[Dmuse: Color and upper-ASCII codes | Color and upper-ASCII codes in Dmuse text files]] | ||
* [[Zbex programming language]] | * [[Zbex programming language]] | ||
* [[MuseData file specification]] | * [[MuseData file specification]] |
Revision as of 15:29, 5 October 2010
Dmuse is an Integrated Development Environment for text editing/processing and graphical music notation rendering of MuseData, with a built-in interpretive programming language called zbex.
Dmuse User Guide
- Overview and history of Dmuse
- Downloading and installing Dmuse
- File organization and init file for Dmuse
- Getting started with Dmuse
- Text editing capabilities of Dmuse
- Running zbex programs in Dmuse
- MuseData file organization
- How to print a score in Dmuse
- How to print instrumental parts in Dmuse
- How to create a score in Dmuse
- How to create instrumental parts in Dmuse
- How to enter music with a MIDI keyboard
- How to create MIDI files from MuseData