Difference between revisions of "Music 253"
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===MusicXML=== | ===MusicXML=== | ||
Within the domain of musical notation [http://en.wikipedia.org/wiki/MusicXML MusicXML] is currently the most widely use scheme for data interchange, particularly for commercial software programs such as [http://en.wikipedia.org/wiki/Finale_(software) <i>Finale</i>] and [http://en.wikipedia.org/wiki/Sibelius_(software) <i>Sibelius</i>]. | Within the domain of musical notation [http://en.wikipedia.org/wiki/MusicXML MusicXML] is currently the most widely use scheme for data interchange, particularly for commercial software programs such as [http://en.wikipedia.org/wiki/Finale_(software) <i>Finale</i>] and [http://en.wikipedia.org/wiki/Sibelius_(software) <i>Sibelius</i>]. | ||
+ | |||
+ | ===Audio interchange=== | ||
+ | Many schemes for audio interchange exist in the world of sound applications. Among them are these: | ||
+ | |||
+ | * [http://en.wikipedia.org/wiki/AIFF AIFF] has been closely associated since 1988 with Apple computers. | ||
+ | * [http://en.wikipedia.org/wiki/Resource_Interchange_File_Format RIFF] has been closely associated since 1991 with Microsoft software. | ||
+ | |||
+ | Both schemes are based on the concept of "chunked" data. In sound files <i>chunks</i> segregate data records according to their purpose. Some records contain header information or metadata; some contain machine-specific code; most define the content of the work. | ||
+ | |||
+ | * [http://en.wikipedia.org/wiki/MP3 MP3] files further a practical interest in processing audio files, which can be exorbitant in size. Compression techniques speed processing but may sacrifice some of the precision in incremental usage. | ||
+ | |||
+ | * [http://en.wikipedia.org/wiki/MPEG MPEG], another compression scheme, is concerned with the synchronization of audio and video compression. A large number of extensions adapt it for other uses. | ||
==References== | ==References== |
Revision as of 23:23, 30 July 2012
Old front page for Music 253: http://www.ccarh.org/courses/253
Contents
What is Musical Information?
Musical information (also called musical informatics) is a body of information used to specify the content of a musical work. There is no single method of representing musical content. Many digital systems of musical information have evolved since the 1950s, when the earliest efforts to generate music by computer were made. In the present day several branches of musical informatics exist. These support applications concerned mainly with sound, mainly with graphical notation, or mainly with analysis.
Musical representation generally refers to a broader body of knowledge with a longer history, spanning both digital and non-digital methods of describing the nature and content of musical material. The syllables do-re-mi (identifying the first three notes of an ascending scale) can be said to represent the beginning of a scale. Unlike graphical notation, which indicates exact pitch, this representation scheme is moveable. It pertains to the first three notes of any ascending scale, irrespective of its pitch.
Parameters of Musical Information
Pitch
Two kinds of information--pitch and duration--are pre-eminent, for without pitch there is no sound, but pitch without duration has no substance. Trained musicians develop a very refined sense of pitch. Systems for representing pitch span a wide range of levels of specificity. Simple discrimination between ascending and descending pitch movements meet the needs of many young children, while elaborate systems of microtonality exist in some cultures.
There are many graduated continua--diatonic, chromatic, and enharmonic scales--for describing pitch. Absolute measurements such as frequency can be used to describe pitch, but for the purposes of notation and analysis other nomenclature is used to relate a given pitch to its particular musical context.
Duration
Duration has contrasting features: how long a single note lasts is entirely relative to the rhythmic context in which it exists. Prior to the development of the Musical Instrumental Digital Interface (MIDI) in the 1980s the metronome was the only widely used tool to calibrate the pace of music (its tempo). MIDI provides a method of calibration that facilitates capturing very slight differences of the execution in order to "record" performance in a temporally precise way. In most schemes of music representation values are far less precise. Recent psychological studies have demonstrated that while human expectations of pitch are precise, a single piece of music accommodates widely discrepant executions of rhythm. People can be conditioned to perform music in a rote manner, with little variation from one performance to another, but deviation from a regular beat is normal.
Other Dimensions of Musical Information
Many other dimensions of musical information exist. Gestural information registers the things a performer may do to execute a work. These could include articulation marks for string instruments; finger numbers and pedal marks for piano playing; breath marks for singers and wind players; heel-toe indicators for organists, and so forth. Some attributes of music that are commonly discussed, such as accent, are implied by notation but are not actually present in the fabric of the musical work. They occur only in its execution.
Domains of Musical Information
Applications of musical information (or data) are said to exist in various domains.
The Graphical (Notational) Domain
The notation domain requires extensive information about placement on a page or screen.
The Sound Domain
The sound domain requires information about musical timbre. In the notation domain a dynamic change may be represented by a single symbol, but in the sound domain a dynamic change will affect the parameters of a series of consecutive notes.
===The Logical Domain The logical domain is slightly elusive, for it refers to the parameters required to fully represent a musical work minus those that indicate placement, position, or sound quality--attributes specific to graphical display for sound rendition.
Systems of Musical Information
Domain differences favor domain-specific approaches: it is more practical to develop and employ code that is task- or repertory-specific than to disentangle large numbers of variables addressing multiple domains in a "complete" representation system.
Notation-oriented schemes
Notation programs favor the graphical domain because notated music is only comprehensible if the spatial position of every object is correct and if the visual relationships between object are precise. Common Western Notation (CMN) is full of graphical conventions that aid vision and comprehension but have little to do with sound. Beamed groups of notes facilitate rapid comprehension. Barlines help users maintain a steady meter.
Sound-oriented schemes
Time is a fundamental variable in sound-oriented approaches to symbolic representation. The steady beat implied for four adjacent quarter notes rarely translates into four time-intervals of a single precise measurement. Repp has shown that deviation from a metronomic beat is the human norm. Our ears resist a completely steady beat, although synchonization with other parts is essential to performance by groups.
Other important qualities of sounding music are timbre, dynamics, and tempo. Timbre defines the quality of the sound produced. Many factors underlie differences in timbre. Dynamics refer to levels of volume. Tempo refers to the speed of the music. Relative change of both dynamics and tempo are both important in engaging a listener's attention.
Interchanging data between schemes
The interchange of musical data is significantly more complex than that of text for two primary reasons:
- Most music is polyphonic: more than one voice is sounding at any given time. Text is one-dimensional; music involves two or more dimensions, with space and time being the fundamental ones.
- There is no default format for musical data. This absence owes largely to the enormous range of musical styles and methods of production that exist throughout the world. No one scheme is favorable to all situations, so some sacrifices must be made for interchange to work.
MusicXML
Within the domain of musical notation MusicXML is currently the most widely use scheme for data interchange, particularly for commercial software programs such as Finale and Sibelius.
Audio interchange
Many schemes for audio interchange exist in the world of sound applications. Among them are these:
- AIFF has been closely associated since 1988 with Apple computers.
- RIFF has been closely associated since 1991 with Microsoft software.
Both schemes are based on the concept of "chunked" data. In sound files chunks segregate data records according to their purpose. Some records contain header information or metadata; some contain machine-specific code; most define the content of the work.
- MP3 files further a practical interest in processing audio files, which can be exorbitant in size. Compression techniques speed processing but may sacrifice some of the precision in incremental usage.
- MPEG, another compression scheme, is concerned with the synchronization of audio and video compression. A large number of extensions adapt it for other uses.
References
1. Musical symbol list (incomplete): http://en.wikipedia.org/wiki/List_of_musical_symbols
2. Bruno Repp, "Variations on a Theme by Chopin: Relations between Perception and Production of Timing in Music," Journal of Experimental Psychology: Human Perception and Performance, 24/3 (1998), 791-811 [ http://www.brainmusic.org/EducationalActivitiesFolder/Repp_Chopin1998.pdf]