Difference between revisions of "Finale Midi Entry"

From CCARH Wiki
Jump to navigation Jump to search
 
(46 intermediate revisions by 2 users not shown)
Line 1: Line 1:
In addition to [[Finale Simple Note Entry| Simple Note Entry]], there are two additional input methods which utilize a MIDI keyboard in Finale:
+
<center>__TOC__</center>
  
 +
In addition to [[Finale Simple Note Entry| Simple Note Entry]] using the computer keyboard only for data entry, three alternate input methods utilize a MIDI keyboard in Finale:
 +
 +
# <b>Simple Note Entry</b>: rhythm is selected (stickily) on computer keyboard, and MIDI keyboard inputs pitches with given computer-keyboard set rhythm.
 
# <b>Speedy Note Entry</b>: notes are input by pressing a key (or keys) on a MIDI keyboard, and then selecting the duration of the note/chord by pressing a number on the numeric keypad.
 
# <b>Speedy Note Entry</b>: notes are input by pressing a key (or keys) on a MIDI keyboard, and then selecting the duration of the note/chord by pressing a number on the numeric keypad.
 
# <b>Hyperscribe Note Entry</b>: notes are input by performing the music in real-time on an attached MIDI keyboard. Durations are calculated based on performance timing.
 
# <b>Hyperscribe Note Entry</b>: notes are input by performing the music in real-time on an attached MIDI keyboard. Durations are calculated based on performance timing.
  
Speedy Note Entry has an advantage over [[Finale Simple Note Entry | Simple Note Entry]] when chords are involved.  Entering chords involves pressing a sequence of keys in Simple Note Entry, but with Speedy Note Entry, all notes in the chord are pressed at onceSimple Note Entry has an advantage when there are numerous accidental with difficult to calculate accidental states.  In those cases, it is easier to explicitly type the correct pitches rather than have Finale guess what the pitch spellings should be.
+
Speedy Note Entry has an advantage over textual input in [[Finale Simple Note Entry | Simple Note Entry]] when chords are involved.  HyperScribe Note Entry has an advantage when you are a keyboardist, are good at sight reading or improvising, and the music does not contain a wide range of rhythmsSpeedy Note Entry will tend to work better when there are large differences between rhythms; fast notes will need to be entered slower than HyperScribe, but long rhythms can be entered faster than real-time.
  
HyperScribe Note Entry has an advantage when you are a keyboardist, are good at sight reading, and the music does not contain a wide range of rhythms. Speedy Note Entry will tend to work better when there are large differences between rhythms; fast notes will need to be entered slower than HyperScribe, but long rhythms can be entered faster than real-time.
+
Simple Note Entry has an advantage when there are numerous accidental with difficult to calculate accidental states.  In those cases, it is easier to explicitly type the correct pitches rather than have Finale guess what the pitch spellings should be. In Speedy entry, accidentals can be altered after a chord/note has been entered by pressing {{keypress|keypad-9}}.
  
 +
== Getting started ==
 +
 +
Initially hooking up MIDI to your computer can be challenging.  Once you have the hardware plugged into the computer properly and the correct drivers installed, etc -- the location to select MIDI input and output is found in the <b>MIDI/Audio</b> menu &rarr; <b>Device Setup</b> &rarr; <b>MIDI/Internal Speaker Setup...</b>.
 +
 +
<center>[[File:Finale2014-midisetup.png]]</center>
 +
 +
In this case, a USB MIDI device is automatically detected and used to receive MIDI from a MIDI keyboard. "SmartMusic SoftSynth 1" is used for MIDI output from Finale (for playback of the notation and feedback for what pitches are being entered).  If no audio is played, then try changing the Playback device to "QuickTime Playback", or "MIDI System" to play on an external synthesizer.  When playing with the "SmartMusic SoftSynth 1" device, you may also have to set the <b>MIDI/Audio</b> &rarr; <b>Play Finale through Audio Units</b> option.
 +
 +
To start playing a score, you need the <b>Playback controls</b> visible on the screen.  Go to the menu <b>Window</b> and select <b>Playback Controls</b> if they are not visible:
 +
 +
<center>[[File:Finale2014-playbackcontrols.png]]</center>
 +
 +
== Simple Note Entry with MIDI ==
 +
 +
[[File:simpleentry.png|right|thumb|<small>Simple Entry Tool selected</small>]]
 +
 +
In [[Finale Simple Note Entry|Simple Note Entry]], notes can be added by (1) mouse click, which is very slow and tedious, (2) [[Finale_Simple_Note_Entry|computer keyboard]], which is necessary when you do not have a MIDI keyboard, and (3) using the computer keyboard for note rhythm selection, and a MIDI keyboard for MIDI.
 +
 +
MIDI keyboard entry is accomplished by clicking in the score at the point where notes will be added.  Next, the desired rhythm is chosen from the numpad (or top-row numbers with the laptop mode set).  Then pitches on the MIDI keyboard are pressed to generate notes.  Pressing multiple pitches at the same time will generate chords.  Holding down notes and adding additional notes to a chord does not work (use Speedy Note Entry for this).  Entered notes will maintain the same rhythmic value until you decide to change the rhythm by pressing a key on the computer keyboard (or click with the mouse...).
 +
 +
A disadvantage of MIDI entry for pitches is that pitch spellings are not always deduced correctly by the program.  Since MIDI keyboards cannot distinguish between enharmonic equivalents, such as C{{music|sharp}} versus D{{music|flat}}, you will sometimes have to correct the automatic spelling.  This is done by typing the backslash character after entering a note in order to change its spelling.  For example, if you press the C{{music|sharp}}/D{{music|flat}} key, a D{{music|flat}} will be printed in the music (if the key/key signature is set to C major).  To change the D{{music|flat}} to a C{{music|sharp}}, just press the {{keypress|\}} key.  For chords, pressing the {{keypress|\}} key will cycle between multiple possibilities.  If you press the notes E-G{{music|sharp}}-B, the notes E-A{{music|flat}}-B will be printed in the score.  Pressing backslash once will change the E to an F{{music|flat}}.  Pressing backslash again will change the F{{music|flat}} back to E and the A{{music|flat}} into a G{{music|sharp}}.
  
 
== Speedy Note Entry ==
 
== Speedy Note Entry ==
 +
 +
[[File:speedynoteentry.png|right|thumb|<small>Speedy Note Entry Tool selected</small>]]
  
 
Speedy Note Entry involves typing on two keyboards: (1) first choose a pitch by pressing on a key of MIDI keyboard attached to the computer, (2) then select the rhythm for the note according to the keypad keys on the computer keyboard. This method is often the fastest way to enter music manually into Finale, particularly when you are moderately familiar with the piano keyboard layout and the rhythms in the music are fairly complex.
 
Speedy Note Entry involves typing on two keyboards: (1) first choose a pitch by pressing on a key of MIDI keyboard attached to the computer, (2) then select the rhythm for the note according to the keypad keys on the computer keyboard. This method is often the fastest way to enter music manually into Finale, particularly when you are moderately familiar with the piano keyboard layout and the rhythms in the music are fairly complex.
  
To start speedy note entry in Finale, click on the button that looks like a moving eighth-note.
+
To start Speedy Note Entry in Finale, click on the button that looks like a moving eighth-note in the main toolbar (not the plain eighth-note icon which is for Simple Note Entry).
 +
 
 +
Next, click with the mouse on a measure in which you will start entering data.  This will place a speedy entry box around the selected measure, such as the first measure in this sample:
  
Next, click with the mouse on a measure in which you will start entering data.
+
[[File:speedydemo.png| 700px| |center|Speedy Note Entry in measure]]
  
 
Press the pitch of the note to enter on the attached MIDI keyboard. Then, select a musical rhythm to apply to notes, by pressing a number on the keypad (5=quarter note) longer notes are higher (6=half note), and shorter notes are lower (4=eighth note). Full keyboard commands in Speedy Note Entry are given below:
 
Press the pitch of the note to enter on the attached MIDI keyboard. Then, select a musical rhythm to apply to notes, by pressing a number on the keypad (5=quarter note) longer notes are higher (6=half note), and shorter notes are lower (4=eighth note). Full keyboard commands in Speedy Note Entry are given below:
  
[[File:Numpad.gif| | |center|Speedy Note computer keyboard commands]]
+
[[File:Numpad.gif|700px ||center|Speedy Note computer keyboard commands]]
  
 
Each time you press a rhythm on the keypad, a note will be entered and it will be displayed on the screen in the current measure. When the current measure is full, the next measure will be highlighted automatically (by default) so you can enter music into that measure.
 
Each time you press a rhythm on the keypad, a note will be entered and it will be displayed on the screen in the current measure. When the current measure is full, the next measure will be highlighted automatically (by default) so you can enter music into that measure.
Line 25: Line 53:
 
== Real-Time (HyperScribe) Entry ==
 
== Real-Time (HyperScribe) Entry ==
  
[[File:Countoff.gif|300px|thumb|right|Click and Countoff options for HyperScribe in Finale 2004]]
+
[[File:hyperscribe.png|right|thumb|<small>HyperScribeTool selected</small>]]
  
To start HyperScribe note entry in Finale (2004), click on the button that looks like a piano keyboard.
+
To start HyperScribe note entry in Finale, click on the button that looks like a piano keyboard as shown to the right.
  
First check to see that the Click and Countoff options are correct. Select the menu item Options->Click and Countoff.... By default, the computer will count off 2 measures of beats before it starts recording in Hyperscribe as shown on the right.
+
First check to see that the Click and Countoff options are correct. Select the menu item <b>Hyperscribe</b> &rarr; <b>Beat Source</b> &rarr;  <b>Playback and/or Click</b> &rarr; then click on the <b>Click and Countoff...</b> button. By default, the computer will count off 2 measures of beats before it starts recording in Hyperscribe as shown below.
<br><br><br><br><br><br><br>
 
  
 +
[[File:Countoff2014.png||thumb|center|Click and Countoff options for HyperScribe in Finale 2014]]
  
=== Hyperscribe input method 1: Human provides a click track ===
 
  
[[File:Tapsource.gif|300px|thumb|right|Tap source options for HyperScribe in Finale 2004]]
 
  
Go to the menu Hyperscribe->Beatsource... and make sure that Tap... is selected. If you click on the option, then you will get a configuration window: If you press the Listen button, then you can press a MIDI key which you want to use as the tap source, or you can tap with the sustain pedal. In the above configuration window, the C key two octaves below middle C is being used as the tap source and a tap represents one eighth note.
+
=== Hyperscribe input method 1: Human provides a click track ===
  
Now click on a meausre and start tapping and playing the melody at the same time. After you finish each measure, you should see the music being you just entered begin to be displayed.  
+
[[File:Tapsource2014.png||thumb|center|Tap source options for HyperScribe in Finale 2014]]
  
 +
Go to the menu <b>Hyperscribe</b> &rarr; <b>Beat Source...</b> and make sure that <b>Tap...</b> is selected. If you click on the option, then you will get a configuration window: If you press the Listen button, then you can press a MIDI key which you want to use as the tap source, or you can tap with the sustain pedal. In the above configuration window, the C key two octaves below middle C is being used as the tap source and a tap represents one eighth note.
  
<br><br><br><br><br><br>
+
Now click on a measure and start tapping and playing the melody at the same time. After you finish each measure, you should see the music being you just entered begin to be displayed.
  
 
=== Hyperscribe input method 2: Human follows a click track ===
 
=== Hyperscribe input method 2: Human follows a click track ===
  
[[File:Playback.gif|300px|thumb|right|Tap duration selection for HyperScribe]]
+
[[File:Playback2014.png||thumb|center|Tap duration selection for HyperScribe]]
  
Go to the menu Hyperscribe->Beat Source... and make sure that Playback and/or Click... is selected. If you click on the option, you will get a configuration window as shown on the right. Choose the tempo and duration value of the click track as you see fit. The above configuration will play a click for every quarter note at a tempo of 96 beats per minute.
+
Go to the menu <b>Hyperscribe</b> &rarr; <b>Beat Source...</b> and make sure that <b>Playback and/or Click...</b> is selected. If you click on the option, you will get a configuration window as shown on the right. Choose the tempo and duration value of the click track as you see fit. The above configuration will play a click for every quarter note at a tempo of 96 beats per minute.
  
Next, set the record mode by going to the menu HyperScribe->Record Mode and choose Record into One Staff.
+
Next, set the record mode by going to the menu <b>HyperScribe</b> &rarr; <b>Record Mode</b> and choose <b>Record into One Staff</b>.
  
 
Finally click on a measure to start recording (or click on a measure and press a MIDI key to start recording depending on the countoff settings).
 
Finally click on a measure to start recording (or click on a measure and press a MIDI key to start recording depending on the countoff settings).
  
Also you might want to change the settings in HyperScribe -> HyperScribe Options -> Quant Settings... to suit your entry sample. In this case eighth notes/no tuplets will give the best results by limiting the note values to a minimum of eighth-notes and preventing tuplets.  
+
Also you might want to change the settings in <b>HyperScribe</b> &rarr; <b>HyperScribe Options</b> &rarr; <b>Quant Settings...</b> to suit your entry sample. In this case eighth notes/no tuplets will give the best results by limiting the note values to a minimum of eighth-notes and preventing tuplets.
  
 +
== Exercises ==
  
== Exercises ==
+
# Input the following music into Finale using the three input methods described above (simple with MIDI keyboard, Speedy Note Entry, and HyperScribe). [[File:N32.svg|700px| |center|]]
 +
# Speculate on how the speed of entry is related to experience with each input method. In other words, if it takes 1 minute to enter a line of music for someone who first uses a particular input system, then how long would you expect someone who has learned that system for one week, one month, and one year?
 +
# Input a line or two of simple music of your choice into Finale using all three input methods described above.  Which one works best?  Which one would work best if you were equally familiar with all input methods?  How might the style of the music influence the most efficient input method?
  
# Input the following music into Finale using the three input methods described above. [[File:N32.gif| | |center|]]
+
Email the answers to the above exercises to Craig and CC Eleanor.
# Speculate on how the speed of entry is related to experience with that particular input method. In other words, if it takes 1 minute to enter a line of music for someone who first uses the input system, then how long would you expect someone who has learned that system for one week, one month, and one year?
 
# Input a page (or less) of simple music of your choice into Finale using all three input methods described above. Which one works best?  Which one would work best if you were equally familiar with all input methods?
 

Latest revision as of 21:09, 17 January 2018

In addition to Simple Note Entry using the computer keyboard only for data entry, three alternate input methods utilize a MIDI keyboard in Finale:

  1. Simple Note Entry: rhythm is selected (stickily) on computer keyboard, and MIDI keyboard inputs pitches with given computer-keyboard set rhythm.
  2. Speedy Note Entry: notes are input by pressing a key (or keys) on a MIDI keyboard, and then selecting the duration of the note/chord by pressing a number on the numeric keypad.
  3. Hyperscribe Note Entry: notes are input by performing the music in real-time on an attached MIDI keyboard. Durations are calculated based on performance timing.

Speedy Note Entry has an advantage over textual input in Simple Note Entry when chords are involved. HyperScribe Note Entry has an advantage when you are a keyboardist, are good at sight reading or improvising, and the music does not contain a wide range of rhythms. Speedy Note Entry will tend to work better when there are large differences between rhythms; fast notes will need to be entered slower than HyperScribe, but long rhythms can be entered faster than real-time.

Simple Note Entry has an advantage when there are numerous accidental with difficult to calculate accidental states. In those cases, it is easier to explicitly type the correct pitches rather than have Finale guess what the pitch spellings should be. In Speedy entry, accidentals can be altered after a chord/note has been entered by pressing keypad-9.

Getting started

Initially hooking up MIDI to your computer can be challenging. Once you have the hardware plugged into the computer properly and the correct drivers installed, etc -- the location to select MIDI input and output is found in the MIDI/Audio menu → Device SetupMIDI/Internal Speaker Setup....

Finale2014-midisetup.png

In this case, a USB MIDI device is automatically detected and used to receive MIDI from a MIDI keyboard. "SmartMusic SoftSynth 1" is used for MIDI output from Finale (for playback of the notation and feedback for what pitches are being entered). If no audio is played, then try changing the Playback device to "QuickTime Playback", or "MIDI System" to play on an external synthesizer. When playing with the "SmartMusic SoftSynth 1" device, you may also have to set the MIDI/AudioPlay Finale through Audio Units option.

To start playing a score, you need the Playback controls visible on the screen. Go to the menu Window and select Playback Controls if they are not visible:

Finale2014-playbackcontrols.png

Simple Note Entry with MIDI

Simple Entry Tool selected

In Simple Note Entry, notes can be added by (1) mouse click, which is very slow and tedious, (2) computer keyboard, which is necessary when you do not have a MIDI keyboard, and (3) using the computer keyboard for note rhythm selection, and a MIDI keyboard for MIDI.

MIDI keyboard entry is accomplished by clicking in the score at the point where notes will be added. Next, the desired rhythm is chosen from the numpad (or top-row numbers with the laptop mode set). Then pitches on the MIDI keyboard are pressed to generate notes. Pressing multiple pitches at the same time will generate chords. Holding down notes and adding additional notes to a chord does not work (use Speedy Note Entry for this). Entered notes will maintain the same rhythmic value until you decide to change the rhythm by pressing a key on the computer keyboard (or click with the mouse...).

A disadvantage of MIDI entry for pitches is that pitch spellings are not always deduced correctly by the program. Since MIDI keyboards cannot distinguish between enharmonic equivalents, such as C versus D, you will sometimes have to correct the automatic spelling. This is done by typing the backslash character after entering a note in order to change its spelling. For example, if you press the C/D key, a D will be printed in the music (if the key/key signature is set to C major). To change the D to a C, just press the \ key. For chords, pressing the \ key will cycle between multiple possibilities. If you press the notes E-G-B, the notes E-A-B will be printed in the score. Pressing backslash once will change the E to an F. Pressing backslash again will change the F back to E and the A into a G.

Speedy Note Entry

Speedy Note Entry Tool selected

Speedy Note Entry involves typing on two keyboards: (1) first choose a pitch by pressing on a key of MIDI keyboard attached to the computer, (2) then select the rhythm for the note according to the keypad keys on the computer keyboard. This method is often the fastest way to enter music manually into Finale, particularly when you are moderately familiar with the piano keyboard layout and the rhythms in the music are fairly complex.

To start Speedy Note Entry in Finale, click on the button that looks like a moving eighth-note in the main toolbar (not the plain eighth-note icon which is for Simple Note Entry).

Next, click with the mouse on a measure in which you will start entering data. This will place a speedy entry box around the selected measure, such as the first measure in this sample:

Speedy Note Entry in measure

Press the pitch of the note to enter on the attached MIDI keyboard. Then, select a musical rhythm to apply to notes, by pressing a number on the keypad (5=quarter note) longer notes are higher (6=half note), and shorter notes are lower (4=eighth note). Full keyboard commands in Speedy Note Entry are given below:

Speedy Note computer keyboard commands

Each time you press a rhythm on the keypad, a note will be entered and it will be displayed on the screen in the current measure. When the current measure is full, the next measure will be highlighted automatically (by default) so you can enter music into that measure.

Real-Time (HyperScribe) Entry

HyperScribeTool selected

To start HyperScribe note entry in Finale, click on the button that looks like a piano keyboard as shown to the right.

First check to see that the Click and Countoff options are correct. Select the menu item HyperscribeBeat SourcePlayback and/or Click → then click on the Click and Countoff... button. By default, the computer will count off 2 measures of beats before it starts recording in Hyperscribe as shown below.

Click and Countoff options for HyperScribe in Finale 2014


Hyperscribe input method 1: Human provides a click track

Tap source options for HyperScribe in Finale 2014

Go to the menu HyperscribeBeat Source... and make sure that Tap... is selected. If you click on the option, then you will get a configuration window: If you press the Listen button, then you can press a MIDI key which you want to use as the tap source, or you can tap with the sustain pedal. In the above configuration window, the C key two octaves below middle C is being used as the tap source and a tap represents one eighth note.

Now click on a measure and start tapping and playing the melody at the same time. After you finish each measure, you should see the music being you just entered begin to be displayed.

Hyperscribe input method 2: Human follows a click track

Tap duration selection for HyperScribe

Go to the menu HyperscribeBeat Source... and make sure that Playback and/or Click... is selected. If you click on the option, you will get a configuration window as shown on the right. Choose the tempo and duration value of the click track as you see fit. The above configuration will play a click for every quarter note at a tempo of 96 beats per minute.

Next, set the record mode by going to the menu HyperScribeRecord Mode and choose Record into One Staff.

Finally click on a measure to start recording (or click on a measure and press a MIDI key to start recording depending on the countoff settings).

Also you might want to change the settings in HyperScribeHyperScribe OptionsQuant Settings... to suit your entry sample. In this case eighth notes/no tuplets will give the best results by limiting the note values to a minimum of eighth-notes and preventing tuplets.

Exercises

  1. Input the following music into Finale using the three input methods described above (simple with MIDI keyboard, Speedy Note Entry, and HyperScribe).
    N32.svg
  2. Speculate on how the speed of entry is related to experience with each input method. In other words, if it takes 1 minute to enter a line of music for someone who first uses a particular input system, then how long would you expect someone who has learned that system for one week, one month, and one year?
  3. Input a line or two of simple music of your choice into Finale using all three input methods described above. Which one works best? Which one would work best if you were equally familiar with all input methods? How might the style of the music influence the most efficient input method?

Email the answers to the above exercises to Craig and CC Eleanor.