Difference between revisions of "Design your own music representation system"
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[[File:rosetta-example.png|680px||center]] | [[File:rosetta-example.png|680px||center]] | ||
− | + | Demonstrate your system briefly in class (approximately 2 minutes) on the day that the assignment is due. Craig will send a link to a Google Slides presentation for you to add a slide or two demonstrating your music representation. | |
− | Demonstrate your system briefly in class (approximately | ||
==Ideas for the Creatively Challenged== | ==Ideas for the Creatively Challenged== |
Revision as of 15:14, 4 January 2022
Design your own music representation system. The representation can be intended for performance, analysis, a digital encoding, static, dynamic, graphical, etc.
Design Guidelines
- Can be a practical system or an unpractical system.
- Can be a graphical notation system for performers to read, or can be a digital representation of standard music notation, or a digital/graphical representation of a specialized repertory of music, (like the Japanese musical scores shown in class).
What to Turn in
- Submit a one-page written description of the musical notation system, with an example.
- Describe the scope and purpose that a full-scale implementation of your system would have. In other words, what types of music/purposes would it be useful for, and what types of music/purposes would your system be impractical. Example purposes would be for performance, analysis, education (easy notation that does not require extensive training to learn).
- Give an example encoding of music in your system. If the system encodes standard western musical notation, then preferably (but not necessarily) use this example melody:
Demonstrate your system briefly in class (approximately 2 minutes) on the day that the assignment is due. Craig will send a link to a Google Slides presentation for you to add a slide or two demonstrating your music representation.
Ideas for the Creatively Challenged
- Design a graphical notation system for music that does not need to use accidentals (such as sharps and flats).
- Design a system that can be used to type in music data quickly on a computer keyboard.
- Design a system that would be easy to perform by reading the digital data directly.
- Design a graphical system that uses color.